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The effort has paid off, with the Taskforce establishing a safe haven in a new system dubbed "Neo Terra", with colonization of the system well under way.ĭespite their success, the Liberalis Taskforce has since lost contact with Caesar, leaving the leadership and direction of the Liberalis forces going forward exclusively under the Praetor's guidance. He commissioned Andreus Burrus to lead this expedition to the stars, assigning him the title of Praetor and providing him with vast resources and manpower.
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Individuals ranging from anti-xeno zealots to those desiring to defend their planet rallied behind the Liberalis cause, allowing the group to grow from a small insurgency movement to a well trained and supplied pseudo nation with territory across the globe, all rallied under the banner of a Terra for Terrans.įollowing a series of defeats by xeno forces and their allies, Caesar decided that the dire situation on Earth necessitated an expansion into the stars to create a new safe world for Terrans while the battle for the Sol System continued.
It may not be essential to everyones collection, but Aliens: Infestation will still be remembered as one of the last good games in the fading DS great library.Faction Name: Liberalis Terrae Taskforce Praetoriaįollowing the arrival of aliens onto Earth and subsequent interstellar tragedies that resulted in first contact wars and skirmishes, an enigmatic, resourceful, and fiercely anti-xeno individual known only as "Caesar" formed the Liberalis organization to protect Earth and Humanity from aliens and the threats that came with them. It may not be essential to everyone’s collection, but Aliens: Infestation will still be remembered as one of the last good games in the fading DS’ great library.
If not, then you’ll probably be just fine skipping over this good-looking, though clunky 2D adventure. What it all boils down to is this: if you’re hurting for a Metroid-style adventure on a handheld, this might be your cup of tea. Since it’s only about a 5-6 hour experience anyway, you’ll get to the meat of it sooner than you think after that first initial push. It can be hard to look past the first impression, but there’s fun to be had with Infestation. This is absolutely one of those games that just “clicks” after making it through a few levels and back to the starting point a little stronger and a lot wiser. Yet despite Infestation’s missteps, we were won over by the end. In practice, each marine is no different than the last, save for slightly different tones to their uniforms, and while the dialogue when giving updates to your superior officer is different depending on your character, it’s not so different that it greatly changes the experience. They are distinct, at least when standing still for their idle animations. You’d expect this to add variety and depth to the game since there are many distinct characters to be found. They also look great: the instillation on LV-426 (the site of the first film and its sequel) is a neat level to mosey through, and the egg hatchery with the jockey in the background even makes an appearance in a boss fight. It’s great to see how interconnected the main levels are, and how opening each of these areas up adds a nice sense of accomplishment. While you won’t be shooting random walls for breaks or uncovering hidden areas, each level offers the choice between mapped corridors and unmapped shortcuts that work like tunnels in an ant farm. Structurally, Infestation has a lot of fun exploration in locations lovingly redesigned from the movies.
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Anybody who’s seen an Aliens movie can tell you: a couple of handgun shots to the kisser aren’t going to cut it. Most weapons also have finite ammunition, leading to some tense moments against even basic xenomorphs.
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There exist no RPG mainstays like experience points or rare loot drops, and only a few weapons are scattered about the game world with seldom opportunities to upgrade them. If you like your Metroidvania games more Metroid than Castlevania, then this is probably made with you in mind. Similarly structured to obvious Metroid influences like Fusion and Zero Mission, the game wears its influences like a band’s t-shirt at their own concert. Built by the artful hands at WayForward – makers of Shantae: Risky's Revenge, Batman: The Brave and the Bold and a handful of other really good-looking 2D games – Infestation does its best to fill the action/adventure gap left open since 2008’s Castlevania: Order of Ecclesia.